Category: Games

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    • I really liked Rental Family, which tracks with my enjoyment of this film subgenre: films set in Eastern Asia that involve circumstances in which families are constructed from nontraditional groupings – that includes Shoplifters and Broker
    • David Sedaris returns into my life again, originally having won me over with Dress Your Family in Courdoury in Denim back when I read that in high school, I think because of my friend Cecilia’s recommendation.

      In The Land and Its People, Sedaris has taken on something of an Andy Rooney quality as he ages. The writing is less about sardonic reflection and doesn’t delve into his own personal history as often. He’s often making himself out to be stodgy and ornery and even has a couple of diatribes about how he doesn’t understand the sensitivities of young queer people. Still, his voice reliably gets me through stressful drives and I’m grateful to him for accompanying me on a late-night drive back home from the stressful evils of Northern Virginia
    • To prepare for Fortune’s Weave, I played an inordinate amount of Three Houses, revisiting the game properly after several years to address the Silver Snow route. My first two playthroughs included my first and favorite, following the gallant Claude in the Verdant Wind route. After that, I got to know Dimitri a little too well in the Azure Moon route. But this time I opted to follow the Church route to the end.

      Anyway, it’s hard to go from one game to the other. Fortune’s Weave is a sequel, sure, and I have yet to see all the lore ties, but mechanically it’s practically three our four generations different. And the primary thing that gave me friction here was the two-hour set-up of cutscene followed by tutorial gameplay followed by cutscene. This is perhaps standard for gaming today, but given that I know how to get to the meat-and-potatoes of Three Houses within 15 minutes, it’s a bit much to swallow here.

      I think I’m in a fun part, though, and have hopes that I will at least see Leda’s story to the end.
  • The Self-Illuminating Monotony of Papers, Please

    I finally got around to playing this classic that had been sitting in my Steam library for a few months. What proceeded was a strangely compelling four hours of gameplay.

    The scary thing about Papers, Please is how much the grind lulls you into just following orders. Even knowing this is something of a morality simulator, the need to just make a few bucks immediately drove me to compromise. The game may have taught me more about myself than I wanted to know.